![]() ![]() After a location test in 2005, its full release was cancelled shortly afterwards. He began working on Psy-Phi, a dodgeball-style one-on-one fighting game using touchscreen controls. In 2003, Yu Suzuki, along with Hiroshi Kataoka, produced sequels for OutRun and Virtua Cop, entitled OutRun 2 and Virtua Cop 3, respectively. Suzuki's Shenmue, released for the in 1999, gave rise to a new style of 3D open world adventure games. The same year, he created Virtua Cop, which broke new ground by popularizing the use of 3D graphics in shooter games. Virtua Fighter 2 was also known for its character animations, which were produced using motion capture technology that had previously never been used by the game industry. Suzuki noted that the game's texture-mapping technology was limited to the military and cost millions, which his AM2 team acquired and used to create a much cheaper affordable graphics chip for the Model 2 that could be mass-produced. In 1994, he created Virtua Fighter 2, which featured filtered, texture-mapped characters. Also in 1993, he debuted the Sega Model 2 with Daytona USA, which featured the use of texture mapping with texture filtering, producing graphics that were, according to IGN, "light-years ahead of anything anyone had seen." Next Generation, in 1995, stated Virtua Fighter "epitomizes Suzuki's skill of finding the perfect blend of state-of-the-art technology with solid gameplay". In 1993, Suzuki created Virtua Fighter, the first 3D fighting game. In 1992, they released the 3D Formula 1 racer Virtua Racing, which was considered the most realistic-looking arcade game on the market at the time of its release. Its success established Suzuki as the leading arcade game designer at the time. It also featured cockpit-shaped video game arcade cabinet that moved in the direction the player moved the joystick. The game introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction. Suzuki and AM2 soon followed with the pseudo-3D third-person shooter game Space Harrier in 1985. ![]() His and AM2's efforts culminated into the game Hang-On, released in 1985. Suzuki joined Sega in 1983 as a programmer. During the early-mid-2000s, he create several more arcade hits such as Virtua Fighter 4 and OutRun 2 while working on experimental titles such as the cancelled touchscreen fighting game Psy-Phi, but has been mostly inactive since then. In the late 1990s, he created the racing simulation F355 Challenge, and the critically acclaimed Shenmue series for the Dreamcast, which was a major step forward for 3D open world gameplay. During the early-mid-1990s, he created Sega Model arcade games that popularized and advanced polygonal 3D graphics and gameplay, including Virtua Racing, the Virtua Fighter series of fighting games, the texture-filtered racing game Daytona USA, and the Virtua Cop series of light gun shooters. Often referred to as Sega's answer to Nintendo's Shigeru Miyamoto, he has been responsible for the creation of many of Sega's most important games.ĭuring the mid-to-late-1980s, he created Super Scaler arcade games that popularized pseudo-3D gaming with sprite-scaling graphics as well as motion-controlled arcade cabinets, including racing video games such as Hang-On, Out Run and Power Drift as well as third-person rail shooters such as Space Harrier and After Burner. He spent most of his career with Sega, particularly the Sega AM2 division. ![]()
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